Bird’s eye
An interactive time-lapse through multiple millennia
Bird’s Eye visualizes a fictitious history of a small river valley. Attempting to contextualize the relationship between people and nature. Inspired by real topology, satellite images, historical maps, human development, city planning and technological advancement. Telling history from a fresh perspective.
Originally part of “Lucid Dreams”, an art exhibition made for and by students from the St. Pölten University of Applied Sciences.
Team
Team Lead and Idea: Fabian Wödl
Interaction Design: Gabriel Popovic
3D Modeling / Printing: Nico Niefergall
Animation: Nika Zakeri-Marakani
Made possible with a mix of traditional animation and generative AI
Our Team used a mix of techniques to bring Bird’s Eye to life. The physical model was made with topology data from a certain section of the Danube and then 3D printed. The animation was made with said 3D model in Unity to lock the perspective and scene composition. The generative AI was used with multiple control nets, that made sure our scene composition would not be lost. And for the logic, we made a VVVV patch to act as an interactive video player that seamlessly switched between animation videos.